Discontinuities and backtracking

The discontinuity problem

When a new graph edge is visited, a simulation is run to evaluate its speed. But it is not possible to see beyond the current edge. This makes it difficult to compute braking curves, because they can span over several edges.

Discontinuity

This example illustrates the problem: by default the first edge is explored by going at maximum speed. The destination is only visible once the second edge is visited, which doesn’t leave enough distance to stop.

Solution : backtracking

To solve this problem, when an edge is generated with a discontinuity in the speed envelopes, the algorithm goes back over the previous edges to create new ones that include the decelerations.

To give a simplified example, on a path of 4 edges where the train can accelerate or decelerate by 10km/h per edge:

Discontinuity (edge version, 1/2)

For the train to stop at the end of route 4, it must be at most at 10km/h at the end of edge 3. A new edge is then created on edge 3, which ends at 10km/h. A deceleration is computed backwards from the end of the edge back to the start, until the original curve is met (or the start of the edge).

In this example, the discontinuity has only been moved to the transition between edges 2 and 3. The process is then repeated on edge 2, which gives the following result:

Discontinuity (edge version, 2/2)

Old edges are still present in the graph as they can lead to other solutions.